﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LightManager
{
    public enum DamageSources
    {
        Phisical = 0,
        Fire,
        Water,
        Earth,
        Air,
        Life,
        Death,
        Change,
        Eternal,
        Ethereal,
    }
}
